Este es un video, de un impresionante muchacho japonés que se dedica a jugar un juego de arcade. La velocidad con que mueve las manos es expectacular. No he visto forma de jugar asi…
Alex Celi
Este es un video, de un impresionante muchacho japonés que se dedica a jugar un juego de arcade. La velocidad con que mueve las manos es expectacular. No he visto forma de jugar asi…
Alex Celi
Esta es una recopilación de treinta y cinco años de videojuegos, comprimidos en un vídeo de apenas cuatro minutos.
Imágenes de los cien títulos, desde Pong hasta MotorStorm, más importantes de la historia. Aquí esta el video
y la relación de todos los juegos
1972 Pong (Atari, Arcade)
1980 Space Invaders (Atari, Atari 2600)
1980 Defender (Williams, Arcade)
1980 Adventure (Atari, Atari 2600)*
1981 Pac-Man (Namco, Arcade)
1981 Ultima (California Pacific, Apple II)
1981 Frogger (Konami, Atari 2600)
1982 Pitfall (Atari, Atari 2600)
1983 Centipede (Atari, Atari 2600)*
1983 Pole Position (Atari, Atari 2600)*
1983 Microsoft Flight Simulator (Microsoft, PC)*
1984 Donkey Kong (Nintendo, NES)
1984 King’s Quest (Sierra, PC)
1985 Super Mario Bros. (Nintendo, NES)
1985 Duck Hunt (Nintendo, NES)
1986 Bubble Bobble (Taito, Arcade)
1986 The Legend of Zelda (Nintendo, NES)*
1986 Space Quest (Sierra, PC)*
1986 Metroid (Nintendo, NES)*
1987 Leisure Suit Larry (Sierra, PC)
1987 Final Fantasy (Nintendo, NES)
1987 Afterburner (Sega, Arcade)
1987 Castlevania (Konami, NES)*
1987 Maniac Mansion (LucasArts, PC)*
1987 Mega Man (Capcom, NES)*
1988 Double Dragon (Tradewest, NES)
1988 Battle Chess (Interplay, PC)
1989 Prince of Persia (Broderbund, PC)
1989 Tetris (Nintendo, Nintendo Gameboy)
1989 SimCity (Maxis, PC)
1989 Golden Axe (Sega, Arcade)
1990 Commander Keen (ID Software, PC)
1990 Secret of Monkey Island (LucasArts, PC)
1991 Civilization (Microprose, PC)*
1991 Micro Machines (NES, Codemasters)*
1991 Lemmings (Psygnosis, PC)
1991 Out of this World (Delphine Software, PC)*
1991 Sonic the Hedgehog (Sega, Sega Genesis)
1991 Zelda: A Link to the Past (Nintendo, SNES)
1992 Sensible Soccer (Sensible Software, PC)*
1992 Dune II (Westwood Studios, PC)*
1992 Wolfenstein 3D (ID Software, PC)
1992 Flashback (Delphine Software, PC)*
1992 Indiana Jones & the Fate of Atlantis (LucasArts, PC)
1992 Super Mario Kart (Nintendo, SNES)
1992 Alone in the Dark (Infogrames, PC)*
1992 Street Fighter II (Capcom, SNES)
1992 Mortal Kombat (Midway, Sega Genesis)
1992 Minesweeper (Windows Desktop Game)
1993 Sam & Max Hit the Road (LucasArts, PC)
1993 Doom (ID Software, PC)
1993 Myst (Broderbund, PC)
1993 FIFA Soccer ’94 (Electronic Arts, Sega Genesis)
1993 SimCity 2000 (Maxis, PC)*
1994 The Settlers (Blue Byte Software, PC)*
1994 Earthworm Jim (Shiny Entertainment, Sega Genesis)
1994 Need for Speed (Electronic Arts, 3DO)
1994 Donkey Kong Country (Nintendo, SNES)*
1994 Worms (Ocean, PC)*
1995 Command & Conquer (Westwood Studios, PC)
1995 Rayman (Ubisoft, Atari Jaguar)
1995 Daytona USA (Sega, Sega Saturn)*
1995 Virtua Fighter (Sega, Sega Saturn)
1995 Ridge Racer (Namco, Playstation)*
1995 Tekken (Namco, Sony Playstation)
1996 Tomb Raider (Eidos Interactive, Sony Playstation)
1996 Quake (ID Software, PC)
1996 Super Mario 64 (Nintendo, Nintendo 64)
1996 Resident Evil (Capcom, Playstation)*
1996 Dead or Alive (Tecmo, Arcade)*
1997 Ultima Online (Origin, PC)*
1997 Age of Empires (Microsoft, PC)*
1998 Unreal (Epic Games, PC)*
1998 Half-Life (Sierra, PC)*
1998 Legend of Zelda: Ocarina of Time (Nintendo, Nintendo Gamecube)*
2000 The Sims (Maxis, PC)
2000 Crazy Taxi (Sega, Sega Dreamcast)*
2001 Halo (Bungie Studios, Xbox)
2001 Grand Theft Auto III (Rockstar Games, Playstation 2)
2002 WarCraft III (Blizzard, PC)*
2003 Call of Duty (Activision, PC)*
2004 Wario Ware Inc. (Nintendo, Nintendo Gamecube)*
2004 Rome Total War (Sega, PC)
2005 World of Warcraft (Blizzard, PC)
2005 God of War (SCEA, Playstation)*
2005 Guitar Hero (Red Octane, Playstation 2)*
2006 Final Fantasy XII (Square Enix, Playstation 2)
2006 FIFA Soccer ’07 (Electronic Arts, Xbox 360)
2007 Gears of War (Microsoft, Xbox 360)
2006 Wii Sports (Nintendo, Nintendo Wii)
2006 Viva Pinata (Microsoft, Xbox 360)*
2007 MotorStorm (Sony, Sony Playstation 3)
Qué nostalgia.
Alex Celi
Vamos allá:
Primera generación (Desde Spacewar hasta la Nes, no inclusive):
Como comentarios, decir que podríamos haber puesto Akalabeth en vez de Ultima, pero este fue el influyente. Igualmente, Dragons Lair es un ejemplo de esta época, pero debido a las dificultades técnicas no fue imitado hasta mucho más tarde. Manic Miner casi pertenece a la posterior, por los pelos.
8 bits (desde la Nes hasta la Mega Drive, no inclusive)
Me van a decir que Metroid, que Zelda… creo que estos dos ejemplos son más importantes en la generación siguiente.
16 bits (Desde la Mega Drive hasta la 3dO, no inclusive)
Si, he puesto Herzow Zwei y no Dune 2, aunque este segundo sea mucho más conocido. Si lo pongo aquí es porque ellos reconocieron su influencia (hace muchísimo, claro está). Lo de Pc Futbol no he podido evitarlo (aunque realmente ha influenciado, de hecho llegó a Reino Unido). Además podemos añadir la saga Fifa, que algo de influencia tuvo, pero enseguida se cambio a las 3d.
32-64 bits (Desde la 3dO a la Dreamcast, no inclusive)
Si, he puesto World Wide Soccer y no “Winning Eleven” porque Shingo Tezuka dijo que le habían influenciado especialmente ese juego, además de Virtua Striker y la saga Perfect Striker, además del desconocido Soccer Shotout.
128 bits (desde Dreamcast hasta xbox 360, no inclusive).
Puzzle Loop tal vez no os suene, pero es el juego que Zuma ha calcado. He puesto Jet Set Radio a pesar de que el primero que recuerdo con Cell Shading es “Wacky Races” para dreamcast.
Next Gen (Desde la 360 en adelante):
Bueno, creo que la lista es bastante extensa. Comentarios?. Cosas que haya olvidado, o crean que haya olvidado?
Alex Celi
Liberated Games es una web en la que podemos descargar juegos comerciales cuyos autores, debido al tiempo ya pasado, han decidido liberar sus juegos y como consecuencia han sido puestos a disposición del público, totalmente gratis. ¡ Ojo ! Y NO es piratería.
No solo encontrarán juegos gratuitos, sino que algunos, incluyen también la liberación del código fuente, es decir, que cualquiera puede modificar y usar el motor del juego como le de la gana.
En la lista hay juegos como: King of Chicago, BMX Simulator, Doom I y II, Duke Nukem 3D, Grand Theft Auto 1 y 2, Trivia Whiz, X-Men, Quake I, II y III, Return to Castle Wolfenstein, Wolfenstein 3D, etc…
Para ver la lista completa de juegos disponibles
Alex Celi
3 in Three | Computer Puzzle |
Abuse | Side-scrolling platformer |
Adventures of Fatman, The | Batman-parody Adventure Game |
Adventures of Maddog Williams | Adventure |
Aliens vs. Predator | First-person shooter |
Allegiance | Online 3D Space Combat |
Anacreon | Galactic Conquest |
At the Carnival | Amusement Park Puzzle |
BackLash | Arcade |
Battle of Britain | Air Combat Simulator |
Beneath a Steel Sky | Science Fiction Adventure |
Beyond Castle Wolfenstein | Top-down Spy Action |
Beyond the Titanic | Text adventure |
Bio Menace | Action |
BMX Simulator | BMX Simulation |
Boppin’ | Puzzle |
Castle of the Winds: A Question of Vengeance | Role-Playing Game |
Castle of the Winds: Lifthransir’s Bane | Role-Playing Game |
Caves of Thor | RPG |
Chinese Checkers | Board game |
Civilization: Call to Power 2 | Managerial Strategy |
Defender of the Crown | Medieval Conquest Simulator |
Descent | 3D Flight Combat |
Descent II | 3D Flight Combat |
Dink Smallwood | RPG |
Doom | First-person shooter |
Doom 2 | First-person shooter |
Duke Nukem 3D | First-person shooter |
Elder Scrolls: Arena, The | First-person RPG |
Enemy Engaged: Comanche Hokum | Helicopter Combat Simulation |
F.E.A.R. Combat | Multiplayer Only |
Fish Fillets | Puzzle |
Flight of the Amazon Queen | Adventure |
Fool’s Errand, The | Fantasy Puzzle |
Freespace 2 | 3D Flight Combat |
Galactic Patrol | 3D Arcade Space Shooter |
Glider 4.0 | Paper Airplane Aviation Simulator |
Glider PRO | Paper Airplane Aviation Simulator |
God of Thunder | RPG |
Golgotha | 3D Real-Time Strategy |
Grand Theft Auto | Criminal Activity Simulator |
Grand Theft Auto 2 | Criminal Activity Simulator |
Ground Control | 3D Real-Time Strategy |
Helherron | RPG |
Heretic | First-person shooter |
Hexen | First-person shooter |
Hexen II | First-person shooter |
Hidden & Dangerous | First-person shooter |
Homeworld | 3D Real-Time Strategy |
Inner Worlds | Side Scroller |
It Came from the Desert | Sci-Fi Adventure with Giant Insects |
It Came from the Desert II: Antheads | Sci-Fi Adventure with Giant Insects |
Ken’s Labyrinth | 3d-Shooter |
King of Chicago | Mafia Simulator |
Labyrinth of Time | Adventure |
Lords of the Rising Sun | Samurai simulator |
Lure of the Temptress | Adventure |
Maelstrom | 2D Space Shooter |
Marathon | First-person shooter |
Marathon 2 | First-person shooter |
Marathon Infinity | First-person shooter |
MechCommander 2 | Real-time Strategy Game |
MiG Alley | Air Combat Simulator |
No Gravity | 3D Space Shooter |
One Must Fall: 2097 | 2D Robotic Fighting |
Quake | First-person shooter |
Quake II | First-person shooter |
Quake III: Arena | First-person shooter |
Railroad Tycoon | Strategy |
Redhook’s Revenge | Pirate-themed board game |
Return to Castle Wolfenstein: Enemy Territory | First-person shooter |
Rise of the Triad | First-person shooter |
Robot Battle | Programmatic Robotic Combat |
Rocket Ranger | Fight-the-Evil-Nazis Simulator |
S.D.I. | Save-the-Earth-from-the-Evil-Russians Simulator |
Savage: The Battle for Newerth | Real-time strategy/First-person shooter |
Shadow Warrior | First-person Ninja Combat |
Sinbad and the Throne of the Falcon | Swashbuckling Arabian Sailor Simulator |
Spear of Destiny | First-person shooter |
Star Wraith 2 | Space combat simulator |
Star Wraith: Shadows of Orion | Space Simulation |
Stargunner | Sidescrolling Shooter |
Starsiege: Tribes | First-person shooter |
Supernova | Text adventure |
Treasure Island Dizzy | Egg-centric Platformer |
Tribes 2 | First-person shooter |
Trivia Whiz | Trivia Game |
TV Sports: Baseball | Baseball |
TV Sports: Basketball | Basketball |
TV Sports: Boxing | Boxing |
TV Sports: Football | Football |
Tyrian 2000 | Shoot-em-up |
Ur-Quan Masters, The (Star Control 2) | Space Adventure |
Wari: The Ancient Game of Africa | Board game (Mancala) |
Warzone 2100 | 3D Real Stime Strategy |
Weekend Warrior | 3D Game Show Combat |
Wild Metal | Vehicular Combat |
Wings | World War I Aviator Simulator |
Witches | Witch-themed Platformer |
Wolfenstein 3D | First-person shooter |
Word Whiz | Trivia Game |
X-Men: The Ravages of Apocalypse | Total Conversion for Quake |
Xenophage: Alien Bloodsport | Action Fighting |
Vendors fully working. Mail/Item generator/credit deduction.
We are hard at work on our new server and updates should be flowing in for the next little while. We are almost done all of the packet structures and are now focusing on writing a good server.
Thank you for continuing to support us through all of this and we will never stop until we bring back the precu experience.
Thanks Guys/Gals..
-SWGEmu
__________________
– SWGEmu Developer –
Thursday, 16 November 2006
Ok… Thank you all for coming again…. We really appreciate the turnouts when we announce something big and love to see the community come together like this.
As you know, we’ve had our dark times over the past year, with theft of code, theft of money, theft of our pride. But we dont need to go into that again. I’ve said my peace to the people involved and removed the problem people from our network. Leaked code is wrong, and using it while calling it your own just plain sucks.
ANYWAYS.
In Xeno’s absense from the team we continued on and developed a full fledged combat system that we thought we might possibly never achieve. As it stands right now, if you logged in, and had a duel with someone, you wouldnt be able to tell the difference between Live and the Emu. Its that good.
Then Xeno rejoined us. And we really began to work as a team again. Xeno is a natural leader and is the face of this project. I know it comes off that I’m always in charge but I take second to Xeno. So please dont short-change Xeno on anything. He’s a great reverser and figures ALOT of things out for this project.
So tonight, We’d like to share with you the progress that we’ve made over the last little while with a montage of video showing our history. Since making this video, we’ve also figured out player housing, force run, force meditate, all client effects, mounts on both swoops AND creatures, and as of 30 minutes ago, we fixed movement so it is no longer stop and go. It’s smooth as a babies bottom.
I wanna make one thing clear. We are not flaming SOE with this video. We just chose to release it on a milestone day of SWG to show that we are around and not going away. When you tell someone that something can’t be done, it only makes them want to do it more.
Videos/screenshots of all of that other stuff will come later, but for now please enjoy the Commemoration, of that which is SWGEmu.
(dramatic pause)
http://www.swgemu.com/nov15-2006.php
(audune likes loli)
Audune: GOD FUCKING DAMMIT >.<
Well. You asked for it. And here it was.
www.swgemudev.com/videos/swgemu-pvp01.wmv
www.mmo-centric.net/swgemu/swgemu-pvp02.wmv
As I’ve said time and time again. The best place to get info and get in on tests is to be on IRC. We opened up our test server with a form of pvp and we had 46 people on at its peak. It was quite fun as everyone has said so far. It has a long way to come but this is a huge step. Thanks to everyone for their continued support.
And btw, IRC has LOGGING capabilities so you dont have to sit and stare at your monitor 24/7 like some people tend to think like Kaukiji who are idiots.
Anyways, Ya. Thanks!
Posted by Ultyma
Este video lo mandó Devil hace mas de 1 año, y buscando por el internet lo encontré. Y para que, el Bendito Super Mario Bros 3 (sMB3) un japones se lo termina en 10 minutos. Miren bien el video para que saquen su linea.
Y para colmo ¡¡¡ No lo mataron ni UNA SOLA VEZ y todas las vidas las saca en el mundo Nº 8!!!
Alex Celi
From: forums.swgemu.com
Ok. Since alot of people seem somewhat confused even though I’ve explained it in plain english numerous times, I will say it again.
CU is being worked on so we can test these packets from our packet logs to see what they actually do.
Now, my reasoning was, once we got CU working, why dont I release all the packet information / code so there can be a CU emulator as well. It seems logical.
The whole dev team hasnt switched to making the CU emulator like everyone seems to think. All it requires is a few switching of packets. But thats really a moot point. The original intention of the CU emulator is to help us understand the packets more.
And just to show you exactly what I mean, while we were doing this, TheAnswer fixed the 1 combat packet we were having problems with, and then I figured out the attackid list, so we now have a semi-functional combat system. Without delving into the CU emulator, this never would have happened, as we were practically out of ideas. But now we have the momentum.
There will be a nice big update/announcement live from us at PDXLAN on September 22-25. Haven’t decided which day yet.
So stay tuned
Hopefully this clarifies a few things.
_________________
– SOE Broke the game. We fixed it. –
– SWGEmu Developer –
DOCUMENT PURPOSE
This purpose of this project plan is to outline the tasks and deliverables required to reach various developmental milestones . With this plan we will be able to better gauge what progress has been made as well as what tasks and deliverables need to be completed.
DOCUMENT HISTORY
***IF YOU EDIT THIS DOCUMENT IN ANY WAY WHATSOEVER PLEASE ADD AN ENTRY HERE ***
*** IF YOU EDIT THIS POST PLEASE DON’T SCREW UP THE SPACING OR FORMATTING. THANKS IN ADVANCE ***
July 30, 2006 (Anzel): This is the initial project plan for SWG EMU. It is meant to be a framework for the other members of the EMU team as well as the EMU community to build upon. PLEASE NOTE: This first draft is subject to revisions by other members of the team based solely on their subjectivity and digretion.
July 31, 2006 (Anzel): Added information regarding EMU TRE.
July 31, 2006 (Antman): Zone and Login Servers ARE separated as much as need be.
I. PROJECT ARCHITECTURE:
b. LAYERS: Perhaps the most important aspect of this plan is to better define the logical layers that the EMU implements.
c. SUPPORTING APPLICATIONS: In addition to the server distribution we will also need two key support applications in order to achieve our development goals.
II. PROJECT SCOPE:
Since the goal of this project is to emulate publish 13 of SWG the items which are considered to be in scope will be defined by the TASKS AND DELIVERABLES section below. SWG publish 13 was a product that had undergone over 4 years of development and it would be impossible to recreate all of its systems and features in a reasonable amount of time. Therefore we are going to need to be judicious when choosing which systems to include in the first version of the EMU.
III. TASKS AND DELIVERABLES
b. Character Creation
c. Zone Server
xiv. Player Items (Inventory)
i. Set Color
2. Consumables
3. Buffs
4. Weapons
5. Tangible Items
6. Containers (Backpacks)
xv. Waypoints
xvi. Trade System
xvii. Bazaar System
xviii. Mail System
xix. Combat System
2. PvP
3. PvE
xx. Mission System
xxi. NPC System
xxii. GCW
xxiii. Player Housing
xxiv. Player Guilds