Archive for the ‘Juegos’ Category

Esto ya es demasiado para jugar Arcade

Monday, June 18th, 2007

Este es un video, de un impresionante muchacho japonés que se dedica a jugar un juego de arcade. La velocidad con que mueve las manos es expectacular. No he visto forma de jugar asi…

Alex Celi

La historia de los videojuegos en video (1972-2007)

Monday, June 4th, 2007

Esta es una recopilación de treinta y cinco años de videojuegos, comprimidos en un vídeo de apenas cuatro minutos.

Imágenes de los cien títulos, desde Pong hasta MotorStorm, más importantes de la historia. Aquí esta el video

y la relación de todos los juegos

1972 Pong (Atari, Arcade)
1980 Space Invaders (Atari, Atari 2600)
1980 Defender (Williams, Arcade)
1980 Adventure (Atari, Atari 2600)*
1981 Pac-Man (Namco, Arcade)
1981 Ultima (California Pacific, Apple II)
1981 Frogger (Konami, Atari 2600)
1982 Pitfall (Atari, Atari 2600)
1983 Centipede (Atari, Atari 2600)*
1983 Pole Position (Atari, Atari 2600)*
1983 Microsoft Flight Simulator (Microsoft, PC)*
1984 Donkey Kong (Nintendo, NES)
1984 King’s Quest (Sierra, PC)
1985 Super Mario Bros. (Nintendo, NES)
1985 Duck Hunt (Nintendo, NES)
1986 Bubble Bobble (Taito, Arcade)
1986 The Legend of Zelda (Nintendo, NES)*
1986 Space Quest (Sierra, PC)*
1986 Metroid (Nintendo, NES)*
1987 Leisure Suit Larry (Sierra, PC)
1987 Final Fantasy (Nintendo, NES)
1987 Afterburner (Sega, Arcade)
1987 Castlevania (Konami, NES)*
1987 Maniac Mansion (LucasArts, PC)*
1987 Mega Man (Capcom, NES)*
1988 Double Dragon (Tradewest, NES)
1988 Battle Chess (Interplay, PC)
1989 Prince of Persia (Broderbund, PC)
1989 Tetris (Nintendo, Nintendo Gameboy)
1989 SimCity (Maxis, PC)
1989 Golden Axe (Sega, Arcade)
1990 Commander Keen (ID Software, PC)
1990 Secret of Monkey Island (LucasArts, PC)
1991 Civilization (Microprose, PC)*
1991 Micro Machines (NES, Codemasters)*
1991 Lemmings (Psygnosis, PC)
1991 Out of this World (Delphine Software, PC)*
1991 Sonic the Hedgehog (Sega, Sega Genesis)
1991 Zelda: A Link to the Past (Nintendo, SNES)
1992 Sensible Soccer (Sensible Software, PC)*
1992 Dune II (Westwood Studios, PC)*
1992 Wolfenstein 3D (ID Software, PC)
1992 Flashback (Delphine Software, PC)*
1992 Indiana Jones & the Fate of Atlantis (LucasArts, PC)
1992 Super Mario Kart (Nintendo, SNES)
1992 Alone in the Dark (Infogrames, PC)*
1992 Street Fighter II (Capcom, SNES)
1992 Mortal Kombat (Midway, Sega Genesis)
1992 Minesweeper (Windows Desktop Game)
1993 Sam & Max Hit the Road (LucasArts, PC)
1993 Doom (ID Software, PC)
1993 Myst (Broderbund, PC)
1993 FIFA Soccer ’94 (Electronic Arts, Sega Genesis)
1993 SimCity 2000 (Maxis, PC)*
1994 The Settlers (Blue Byte Software, PC)*
1994 Earthworm Jim (Shiny Entertainment, Sega Genesis)
1994 Need for Speed (Electronic Arts, 3DO)
1994 Donkey Kong Country (Nintendo, SNES)*
1994 Worms (Ocean, PC)*
1995 Command & Conquer (Westwood Studios, PC)
1995 Rayman (Ubisoft, Atari Jaguar)
1995 Daytona USA (Sega, Sega Saturn)*
1995 Virtua Fighter (Sega, Sega Saturn)
1995 Ridge Racer (Namco, Playstation)*
1995 Tekken (Namco, Sony Playstation)
1996 Tomb Raider (Eidos Interactive, Sony Playstation)
1996 Quake (ID Software, PC)
1996 Super Mario 64 (Nintendo, Nintendo 64)
1996 Resident Evil (Capcom, Playstation)*
1996 Dead or Alive (Tecmo, Arcade)*
1997 Ultima Online (Origin, PC)*
1997 Age of Empires (Microsoft, PC)*
1998 Unreal (Epic Games, PC)*
1998 Half-Life (Sierra, PC)*
1998 Legend of Zelda: Ocarina of Time (Nintendo, Nintendo Gamecube)*
2000 The Sims (Maxis, PC)
2000 Crazy Taxi (Sega, Sega Dreamcast)*
2001 Halo (Bungie Studios, Xbox)
2001 Grand Theft Auto III (Rockstar Games, Playstation 2)
2002 WarCraft III (Blizzard, PC)*
2003 Call of Duty (Activision, PC)*
2004 Wario Ware Inc. (Nintendo, Nintendo Gamecube)*
2004 Rome Total War (Sega, PC)
2005 World of Warcraft (Blizzard, PC)
2005 God of War (SCEA, Playstation)*
2005 Guitar Hero (Red Octane, Playstation 2)*
2006 Final Fantasy XII (Square Enix, Playstation 2)
2006 FIFA Soccer ’07 (Electronic Arts, Xbox 360)
2007 Gears of War (Microsoft, Xbox 360)
2006 Wii Sports (Nintendo, Nintendo Wii)
2006 Viva Pinata (Microsoft, Xbox 360)*
2007 MotorStorm (Sony, Sony Playstation 3)

Qué nostalgia.

Alex Celi

Los juegos más influyentes de cada generación

Tuesday, April 10th, 2007
Aqui pongo una relación de juegos han influenciado más a cada generación de plataformas, aunque eso de las generaciones sea más algo de marketing que real.Como las opiniones no tienen porqué ser perfectas, espero que aporten también las suyas. Por cierto, la numeración es ilustrativa. Si quieren enumerarlos ustedes, adelante.

Vamos allá:

Primera generación (Desde Spacewar hasta la Nes, no inclusive):

  1. Pong
  2. Pacman
  3. Space Invaders
  4. Donkey Kong
  5. Colossal Cave
  6. Defender
  7. Robotron: 2085
  8. Pole Position
  9. Microsoft Flight Simulator
  10. Ultima
  11. Rogue
  12. Artillery
  13. Crossbow
  14. Manic Miner
  15. Moon Patrol

Como comentarios, decir que podríamos haber puesto Akalabeth en vez de Ultima, pero este fue el influyente. Igualmente, Dragons Lair es un ejemplo de esta época, pero debido a las dificultades técnicas no fue imitado hasta mucho más tarde. Manic Miner casi pertenece a la posterior, por los pelos.

8 bits (desde la Nes hasta la Mega Drive, no inclusive)

  1. Super Mario Bros
  2. Tetris
  3. Elite
  4. Bubble Bobble
  5. Knight Lore
  6. Match Day
  7. Marble Madness
  8. Gradius
  9. King Quest
  10. Gauntlet
  11. Maniac Mansion
  12. Contra
  13. Driller
  14. Yie Ar Kung Fu
  15. Space Harrier
  16. Kung Fu Master
  17. Hang On
  18. Dragon Quest
  19. Double Dragon
  20. Dungeon Master
  21. Impossible Mission
  22. Track & Field
  23. Megaman

Me van a decir que Metroid, que Zelda… creo que estos dos ejemplos son más importantes en la generación siguiente.

16 bits (Desde la Mega Drive hasta la 3dO, no inclusive)

  1. Herzow Zwei
  2. Simcity
  3. The Legend of Zelda
  4. Alone in the Dark
  5. Wolfenstein 3d
  6. Street Fighter 2
  7. Kick Off
  8. Ultima Underworld
  9. Sonic
  10. F Zero
  11. Super Mario Kart
  12. Fire Emblem
  13. Lost Vikings
  14. Golden Axe
  15. Virtua Racing
  16. Civilization
  17. Super Metroid
  18. Micromachines
  19. Madden
  20. Lemmings
  21. Arch Rivals
  22. Tokimeki Memorial
  23. Prince of Persia
  24. Formule One Grand Prix
  25. Starfox
  26. Tamagotchi
  27. Pc Futbol

Si, he puesto Herzow Zwei y no Dune 2, aunque este segundo sea mucho más conocido. Si lo pongo aquí es porque ellos reconocieron su influencia (hace muchísimo, claro está). Lo de Pc Futbol no he podido evitarlo (aunque realmente ha influenciado, de hecho llegó a Reino Unido). Además podemos añadir la saga Fifa, que algo de influencia tuvo, pero enseguida se cambio a las 3d.

32-64 bits (Desde la 3dO a la Dreamcast, no inclusive)

  1. Need For Speed
  2. Virtua Fighter
  3. World Wide Soccer
  4. Choro Q
  5. Final Fantasy 7
  6. Descent
  7. King of Fighters 94
  8. Diablo
  9. Warcraft
  10. Super Mario 64
  11. Tony Hawk Pro Skater
  12. Beatmania
  13. Dance Dance Revolution
  14. Quake
  15. Tomb Raider
  16. Metal Gear Solid
  17. Super Smasn Bros
  18. Sega Rally
  19. Pandemonium
  20. Tokyo Xtreme Racer
  21. Baldur’s Gate
  22. Puzzle Bobble
  23. Ultima Online
  24. Goldeneye
  25. Commandos: Behind the Enemy Lines
  26. Myst
  27. Age of Empires
  28. Pokemon
  29. Coolboarders
  30. Animal Crossing
  31. Mario Party
  32. Dream Audition
  33. Soul Edge
  34. DoDonPachi
  35. Wave Racer
  36. Crash Bandicoot
  37. Wipeout

Si, he puesto World Wide Soccer y no “Winning Eleven” porque Shingo Tezuka dijo que le habían influenciado especialmente ese juego, además de Virtua Striker y la saga Perfect Striker, además del desconocido Soccer Shotout.

128 bits (desde Dreamcast hasta xbox 360, no inclusive).

  1. Shenmue
  2. Grand Theft Auto 3
  3. Onimusha
  4. Crazy Taxi
  5. Half Life
  6. Virtua Tennis
  7. Pro Evolution Soccer
  8. Dinasty Warriors 2
  9. Halo
  10. Puzzle Loop
  11. Counter Strike
  12. World of Warcraft
  13. Shogun: Total War
  14. The Sims
  15. Quake 3
  16. Half Life 2
  17. Battlefield
  18. Blinx
  19. Brain Training
  20. Eye Toy: Play
  21. Shadow of the Colossus
  22. Wario Ware
  23. Final Fantasy XII
  24. Resident Evil 4
  25. Nintendogs
  26. Max Payne
  27. Jet Set Radio

Puzzle Loop tal vez no os suene, pero es el juego que Zuma ha calcado. He puesto Jet Set Radio a pesar de que el primero que recuerdo con Cell Shading es “Wacky Races” para dreamcast.

Next Gen (Desde la 360 en adelante):

  1. Gears of Wars
  2. Loco Roco
  3. The Elder Scrolls IV: Oblivion
  4. Ya veremos que más

Bueno, creo que la lista es bastante extensa. Comentarios?. Cosas que haya olvidado, o crean que haya olvidado?

Alex Celi

Liberated Games: Juegos para descargar Gratis y Libres

Wednesday, April 4th, 2007

Liberated Games es una web en la que podemos descargar juegos comerciales cuyos autores, debido al tiempo ya pasado, han decidido liberar sus juegos y como consecuencia han sido puestos a disposición del público, totalmente gratis. ¡ Ojo ! Y NO es piratería.

Liberated Games

No solo encontrarán juegos gratuitos, sino que algunos, incluyen también la liberación del código fuente, es decir, que cualquiera puede modificar y usar el motor del juego como le de la gana.

En la lista hay juegos como: King of Chicago, BMX Simulator, Doom I y II, Duke Nukem 3D, Grand Theft Auto 1 y 2, Trivia Whiz, X-Men, Quake I, II y III, Return to Castle Wolfenstein, Wolfenstein 3D, etc…

Para ver la lista completa de juegos disponibles

Alex Celi

3 in Three Computer Puzzle
Abuse Side-scrolling platformer
Adventures of Fatman, The Batman-parody Adventure Game
Adventures of Maddog Williams Adventure
Aliens vs. Predator First-person shooter
Allegiance Online 3D Space Combat
Anacreon Galactic Conquest
At the Carnival Amusement Park Puzzle
BackLash Arcade
Battle of Britain Air Combat Simulator
Beneath a Steel Sky Science Fiction Adventure
Beyond Castle Wolfenstein Top-down Spy Action
Beyond the Titanic Text adventure
Bio Menace Action
BMX Simulator BMX Simulation
Boppin’ Puzzle
Castle of the Winds: A Question of Vengeance Role-Playing Game
Castle of the Winds: Lifthransir’s Bane Role-Playing Game
Caves of Thor RPG
Chinese Checkers Board game
Civilization: Call to Power 2 Managerial Strategy
Defender of the Crown Medieval Conquest Simulator
Descent 3D Flight Combat
Descent II 3D Flight Combat
Dink Smallwood RPG
Doom First-person shooter
Doom 2 First-person shooter
Duke Nukem 3D First-person shooter
Elder Scrolls: Arena, The First-person RPG
Enemy Engaged: Comanche Hokum Helicopter Combat Simulation
F.E.A.R. Combat Multiplayer Only
Fish Fillets Puzzle
Flight of the Amazon Queen Adventure
Fool’s Errand, The Fantasy Puzzle
Freespace 2 3D Flight Combat
Galactic Patrol 3D Arcade Space Shooter
Glider 4.0 Paper Airplane Aviation Simulator
Glider PRO Paper Airplane Aviation Simulator
God of Thunder RPG
Golgotha 3D Real-Time Strategy
Grand Theft Auto Criminal Activity Simulator
Grand Theft Auto 2 Criminal Activity Simulator
Ground Control 3D Real-Time Strategy
Helherron RPG
Heretic First-person shooter
Hexen First-person shooter
Hexen II First-person shooter
Hidden & Dangerous First-person shooter
Homeworld 3D Real-Time Strategy
Inner Worlds Side Scroller
It Came from the Desert Sci-Fi Adventure with Giant Insects
It Came from the Desert II: Antheads Sci-Fi Adventure with Giant Insects
Ken’s Labyrinth 3d-Shooter
King of Chicago Mafia Simulator
Labyrinth of Time Adventure
Lords of the Rising Sun Samurai simulator
Lure of the Temptress Adventure
Maelstrom 2D Space Shooter
Marathon First-person shooter
Marathon 2 First-person shooter
Marathon Infinity First-person shooter
MechCommander 2 Real-time Strategy Game
MiG Alley Air Combat Simulator
No Gravity 3D Space Shooter
One Must Fall: 2097 2D Robotic Fighting
Quake First-person shooter
Quake II First-person shooter
Quake III: Arena First-person shooter
Railroad Tycoon Strategy
Redhook’s Revenge Pirate-themed board game
Return to Castle Wolfenstein: Enemy Territory First-person shooter
Rise of the Triad First-person shooter
Robot Battle Programmatic Robotic Combat
Rocket Ranger Fight-the-Evil-Nazis Simulator
S.D.I. Save-the-Earth-from-the-Evil-Russians Simulator
Savage: The Battle for Newerth Real-time strategy/First-person shooter
Shadow Warrior First-person Ninja Combat
Sinbad and the Throne of the Falcon Swashbuckling Arabian Sailor Simulator
Spear of Destiny First-person shooter
Star Wraith 2 Space combat simulator
Star Wraith: Shadows of Orion Space Simulation
Stargunner Sidescrolling Shooter
Starsiege: Tribes First-person shooter
Supernova Text adventure
Treasure Island Dizzy Egg-centric Platformer
Tribes 2 First-person shooter
Trivia Whiz Trivia Game
TV Sports: Baseball Baseball
TV Sports: Basketball Basketball
TV Sports: Boxing Boxing
TV Sports: Football Football
Tyrian 2000 Shoot-em-up
Ur-Quan Masters, The (Star Control 2) Space Adventure
Wari: The Ancient Game of Africa Board game (Mancala)
Warzone 2100 3D Real Stime Strategy
Weekend Warrior 3D Game Show Combat
Wild Metal Vehicular Combat
Wings World War I Aviator Simulator
Witches Witch-themed Platformer
Wolfenstein 3D First-person shooter
Word Whiz Trivia Game
X-Men: The Ravages of Apocalypse Total Conversion for Quake
Xenophage: Alien Bloodsport Action Fighting

Lions and Tigers and Vendors Oh My!

Friday, December 15th, 2006
Time for an update like we promised.http://www.swgemudev.com/videos/swgemu-vendors.wmv

Vendors fully working. Mail/Item generator/credit deduction.

We are hard at work on our new server and updates should be flowing in for the next little while. We are almost done all of the packet structures and are now focusing on writing a good server.

Thank you for continuing to support us through all of this and we will never stop until we bring back the precu experience.

Thanks Guys/Gals..

-SWGEmu

__________________
– SWGEmu Developer –

From: http://www.swgemu.com/forums/showthread.php?t=158

SWGEmu Commemoration Update

Saturday, November 18th, 2006

Thursday, 16 November 2006

Ok… Thank you all for coming again…. We really appreciate the turnouts when we announce something big and love to see the community come together like this.

As you know, we’ve had our dark times over the past year, with theft of code, theft of money, theft of our pride. But we dont need to go into that again. I’ve said my peace to the people involved and removed the problem people from our network. Leaked code is wrong, and using it while calling it your own just plain sucks.

ANYWAYS.

In Xeno’s absense from the team we continued on and developed a full fledged combat system that we thought we might possibly never achieve. As it stands right now, if you logged in, and had a duel with someone, you wouldnt be able to tell the difference between Live and the Emu. Its that good.

Then Xeno rejoined us. And we really began to work as a team again. Xeno is a natural leader and is the face of this project. I know it comes off that I’m always in charge but I take second to Xeno. So please dont short-change Xeno on anything. He’s a great reverser and figures ALOT of things out for this project.

So tonight, We’d like to share with you the progress that we’ve made over the last little while with a montage of video showing our history. Since making this video, we’ve also figured out player housing, force run, force meditate, all client effects, mounts on both swoops AND creatures, and as of 30 minutes ago, we fixed movement so it is no longer stop and go. It’s smooth as a babies bottom.

I wanna make one thing clear. We are not flaming SOE with this video. We just chose to release it on a milestone day of SWG to show that we are around and not going away. When you tell someone that something can’t be done, it only makes them want to do it more.

Videos/screenshots of all of that other stuff will come later, but for now please enjoy the Commemoration, of that which is SWGEmu.

(dramatic pause)

http://www.swgemu.com/nov15-2006.php

(audune likes loli)

Audune: GOD FUCKING DAMMIT >.<

SWGEMU is very near…. PVP

Saturday, September 30th, 2006

Well. You asked for it. And here it was.

www.swgemudev.com/videos/swgemu-pvp01.wmv

www.mmo-centric.net/swgemu/swgemu-pvp02.wmv

As I’ve said time and time again. The best place to get info and get in on tests is to be on IRC. We opened up our test server with a form of pvp and we had 46 people on at its peak.  It was quite fun as everyone has said so far. It has a long way to come but this is a huge step.  Thanks to everyone for their continued support.

And btw, IRC has LOGGING capabilities so you dont have to sit and stare at your monitor 24/7 like some people tend to think like Kaukiji who are idiots.

Anyways, Ya. Thanks!

Posted by Ultyma

Super Mario Bros 3 en 10 minutos

Tuesday, September 19th, 2006

Este video lo mandó Devil hace mas de 1 año, y buscando por el internet lo encontré. Y para que, el Bendito Super Mario Bros 3 (sMB3) un japones se lo termina en 10 minutos. Miren bien el video para que saquen su linea.

Y para colmo ¡¡¡ No lo mataron ni UNA SOLA VEZ y todas las vidas las saca en el mundo Nº 8!!!

Alex Celi

SWGEMU: To clear up the confusion + little tidbit of news..

Friday, September 15th, 2006

From: forums.swgemu.com

Ok. Since alot of people seem somewhat confused even though I’ve explained it in plain english numerous times, I will say it again.

CU is being worked on so we can test these packets from our packet logs to see what they actually do.

Now, my reasoning was, once we got CU working, why dont I release all the packet information / code so there can be a CU emulator as well. It seems logical.

The whole dev team hasnt switched to making the CU emulator like everyone seems to think. All it requires is a few switching of packets. But thats really a moot point. The original intention of the CU emulator is to help us understand the packets more.

And just to show you exactly what I mean, while we were doing this, TheAnswer fixed the 1 combat packet we were having problems with, and then I figured out the attackid list, so we now have a semi-functional combat system. Without delving into the CU emulator, this never would have happened, as we were practically out of ideas. But now we have the momentum.

There will be a nice big update/announcement live from us at PDXLAN on September 22-25. Haven’t decided which day yet.

So stay tuned Smile

Hopefully this clarifies a few things.
_________________
– SOE Broke the game. We fixed it. –
– SWGEmu Developer –

SWG EMU Project Plan – July 2006

Friday, August 4th, 2006

DOCUMENT PURPOSE
This purpose of this project plan is to outline the tasks and deliverables required to reach various developmental milestones . With this plan we will be able to better gauge what progress has been made as well as what tasks and deliverables need to be completed.

DOCUMENT HISTORY
***IF YOU EDIT THIS DOCUMENT IN ANY WAY WHATSOEVER PLEASE ADD AN ENTRY HERE ***

*** Twisted Evil IF YOU EDIT THIS POST PLEASE DON’T SCREW UP THE SPACING OR FORMATTING. THANKS IN ADVANCE Twisted Evil ***

July 30, 2006 (Anzel): This is the initial project plan for SWG EMU. It is meant to be a framework for the other members of the EMU team as well as the EMU community to build upon. PLEASE NOTE: This first draft is subject to revisions by other members of the team based solely on their subjectivity and digretion.

July 31, 2006 (Anzel): Added information regarding EMU TRE.

July 31, 2006 (Antman): Zone and Login Servers ARE separated as much as need be.

I. PROJECT ARCHITECTURE:

    a. TIERS: The EMU is currently a 3 tier application (see below).
    i. TIER 1: Zone Server
    ii. TIER 2: Login Server
    iii. TIER 3: Database Server

b. LAYERS: Perhaps the most important aspect of this plan is to better define the logical layers that the EMU implements.

    i. Database Layer (DB Layer): This is currently a MySQL database. The purpose of this layer will be to store and manage galaxy data for the EMU. The MySQL database will contain all of the tables and stored procedures necessary to support the remaining layers.
    ii. Data Access Layer (DAL): The DAL will be the only interface between the DB layer and the rest of the application. For the MySQL implementation of the EMU the DAL should make use of SQL Stored Procedures rather than the use of inline SQL. All layers above the DAL should NOT have any data access code whatsoever.
    iii. Packet Delivery Layer (PDL): All of the network packets required to be sent between the EMU client and server are to be defined in the PDL. Any other module or object that has a need to deliver or receive network packets should reference the PDL.
    iv. Galaxy Definition Layer (GDL): All of the objects required for the login server and galaxy server tier should be contained in the GDL. GDL objects should reference the PDL and DAL in order to maintain complete functionality.

c. SUPPORTING APPLICATIONS: In addition to the server distribution we will also need two key support applications in order to achieve our development goals.

    i. EMU Launcher: This application will allow a user to manage a list of Galaxies to connect to. Currently our official EMU Launcher is Jump To Freedom by Ravatar.
    ii. EMU Administrator: This application will allow a server administrator to control the galaxy database through the use of a forms application rather than directly editing the MySQL database.
    iii. EMU TRE: We will need a small application to pack resources into a SWG .tre file which the client will recognize and read. This will allow servers to repackage assests from other publishes such as faction armor and expansion rewards as well as custom paintings, clothing, etc.

II. PROJECT SCOPE:
Since the goal of this project is to emulate publish 13 of SWG the items which are considered to be in scope will be defined by the TASKS AND DELIVERABLES section below. SWG publish 13 was a product that had undergone over 4 years of development and it would be impossible to recreate all of its systems and features in a reasonable amount of time. Therefore we are going to need to be judicious when choosing which systems to include in the first version of the EMU.

    a. EXCLUSIONS: The following systems and features will be explicitly excluded in the first version of SWG EMU.
    i. Crafting
    ii. Creature Handler / Pets
    iii. Vehicles
    iv. Shuttles
    v. Resource Mining
    vi. Entertainer Buffs
    vii. Image Design (as a profession)
    viii. Politician
    ix. Player Cities
    x. Jump To Light Speed
    xi. Dungeons
    xii. JEDI

III. TASKS AND DELIVERABLES

    a. Login Server
    i. DB Layer Tasks
    ii. DAL Tasks
    iii. PDL Tasks
    iv. GDL Tasks

b. Character Creation

    i. DB Layer Tasks
    ii. DAL Tasks
    iii. PDL Tasks
    iv. GDL Tasks

c. Zone Server

    i. Zone Insertion and Removal
    ii. Zone Range
    iii. Zone Update
    iv. Zone Stability and Load
    v. Movement
    vi. Chat System
    vii. Tells
    viii. Emotes
    ix. System Messages
    x. System Broadcast
    xi. Player Attributes (HAM)
    xii. Player Skills and Skill Modifications
    xiii. Player Titles
    1. Set title using /setcurrentSkilltitle
    2. Set title using UI
    3. Restrict titles based on player skills

xiv. Player Items (Inventory)

    1. Clothing
    a. Clothing Customization

i. Set Color
2. Consumables
3. Buffs
4. Weapons
5. Tangible Items
6. Containers (Backpacks)
xv. Waypoints

    1. Create Waypoints
    2. Auto-warp/Shuttle?

xvi. Trade System
xvii. Bazaar System
xviii. Mail System
xix. Combat System

    1. Base Combat
    a. Trainers
    b. Special Attacks
    c. States

2. PvP
3. PvE
xx. Mission System

    1. Non-Faction Missions
    2. Faction Missions
    3. Quests

xxi. NPC System

    1. NPC Wild Spawns
    2. NPC AI
    3. NPC Loot System

xxii. GCW

    1. Faction Recruiters
    2. Faction Ranks
    3. Faction Rewards

xxiii. Player Housing

    1. Place Structure
    2. Name Structure
    3. Admin/Entry List
    4. Structure Maintenance
    5. Decorate Structure
    6. Destroy Structure
    7. Reclaim Structure
    8. Move Structure???

xxiv. Player Guilds

    1. Place Guild Hall
    2. Create Guild
    3. Name Guild
    4. Guild Permissions
    5. Member Management
    6. Disband Guild